Description
The chart is an interactive lineage map. Computer art sits at the center, on a timeline that runs from older movements at the top to newer ones at the bottom. The movements that influenced it appear above it, any parallel movements it developed alongside sit on its own row, and the movements it later influenced appear below. Every line is a real, cited connection between two movements: a solid line is an influence historians broadly agree on, and a dashed line is an indirect, parallel, or contested link.
For Computer art (1960s – Present), it traces one movement that shaped it, an indirect or contested link: Conceptual art; it runs alongside two parallel movements, a mix of well-established and looser, indirect links: Digital art and Generative art; it fans out to one movement it went on to influence, a well-established link: ASCII art.
Computer art is art in which computers play a role in the production or display of the artwork. Such art can be an image, sound, animation, video, CD-ROM, DVD-ROM, video game, website, algorithm, performance or gallery installation. Many traditional disciplines are now integrating digital technologies and, as a result, the lines between traditional works of art and new media works created using computers has been blurred. For instance, an artist may combine traditional painting with algorithm art and other digital techniques. As a result, defining computer art by its end product can thus be difficult. Computer art is bound to change over time since changes in technology and software directly affect what is possible. Read more ↗