Description
The chart is an interactive lineage map. Kinetic art sits at the center, on a timeline that runs from older movements at the top to newer ones at the bottom. The movements that influenced it appear above it, any parallel movements it developed alongside sit on its own row, and the movements it later influenced appear below. Every line is a real, cited connection between two movements: a solid line is an influence historians broadly agree on, and a dashed line is an indirect, parallel, or contested link.
For Kinetic art (1950s – Present), it traces two movements that shaped it, a mix of well-established and looser, indirect links: Constructivism and Dada; it runs alongside one parallel movement, a well-established link: Op Art; it fans out to one movement it went on to influence, an indirect or contested link: Interactive Art.
Kinetic art is art from any medium that contains movement perceivable by the viewer or that depends on motion for its effects. Canvas paintings that extend the viewer's perspective of the artwork and incorporate multidimensional movement are the earliest examples of kinetic art. More pertinently speaking, kinetic art is a term that today most often refers to three-dimensional sculptures and figures such as mobiles that move naturally or are machine operated (see e.g. videos on this page of works of George Rickey and Uli Aschenborn). The moving parts are generally powered by wind, a motor or the observer. Kinetic art encompasses a wide variety of overlapping techniques and styles. Read more ↗